[sldev] Issues with TextureBuffer size
Nicholaz Beresford
nicholaz at blueflash.cc
Sat May 19 15:35:42 PDT 2007
Gary,
> I have a 256MB nVidia FX 5700 card and I dind't notice any crashing problems with Nicolaz's version that the release version didn't have.
>
> I will say that I was monitoring the working set size and I crashed, or really hung, well before all of ram was used. And according to the debug window, If I was reading it right, not all of the texture cache was used either. In fact, I could run for several minutes after all of the textures were downloaded before it hung.
>
> I believe there either the hanging has to do with something else, or there are multiple causes for the hanging.
>
> What I do know is it sure is annoying!!!
>
The way you were describing your hangs and this (above) it seems more
like a driver problem causing the whole system to hang.
Markus
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