[sldev] [VWR] Flash (Was: What about Dillo)
Argent Stonecutter
secret.argent at gmail.com
Fri Nov 2 11:22:27 PDT 2007
On 02-Nov-2007, at 12:42, Kamilion wrote:
>> Also, please, for the love of god, do not drag Flash into Second
>> Life.
> Far, farrrr too late -- SL's preexisting Quicktime support supports
> Flash version 5 displays on media textures. I've got a nice scrolling
> flash clock as my media texture at my workspace parcel:
> http://www.designegg.com/insertmonkey/clock.swf
I can implement that clock in 4 prims with one script, without doing
any fancy texture carving tricks. Three if I leave off the seconds,
or get tricky with textures. And it will work anywhere, including on
my HUD.
If we had prim-face text rendering I could do it in one prim.
Without messing around with a brace of closed-source plugins that
don't work on Linux, and I wouldn't have to turn on streaming media
to see it (something I haven't done in months). Given how much
trouble you have to do to make this work, I don't think that this is
anything close to what I'd think of as "dragging Flash into second
life".
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