[sldev] Running SL on 16-bit color setting
Bok-yeon Lee
wegra.lee at gmail.com
Fri Nov 30 18:17:16 PST 2007
Thanks but my question is not whether my examples are correct approach or
not. I'm talking about 3D rendering engine, not 2D user interface or
complete features.
As most people knows, SL uses OpenGL and supports OS X and Linux as well.
So, porting on mobile devices, that support OpenGL ES, is not so difficult.
Yes.. still has many issues to resolve, memory optimization is an example.
And 32-bit color dependent code is also one of the issues.
In CE and mobile world, there're so many configurations, and possible
applications. I cannot explain all. So, please focus on my original question
- 'Where/how can I find. And how can I fix it?' I'm not a 3D-expert, so need
your help.
Thanks.
On Nov 30, 2007 11:46 PM, Argent Stonecutter <secret.argent at gmail.com>
wrote:
> On 30-Nov-2007, at 01:57, Bok-yeon Lee wrote:
> > MS Remove Desktop does not support greater than 16-bit.
>
> I suspect that running SL over RDP would produce a less than
> satisfactory result. o_O
>
> > Almost all mobile devices in the world does not support it too.
>
> An SL client for a 240x360 or smaller display would need a completely
> new user interface design. Not to mention that even if you restrict
> your development to Windows Powered devices you'll have to convert
> the Win32 code to use the WinCE APIs. By the time you're done with
> that you'll almost certainly have enough of an understanding of the
> code base that you'll be able to answer the rest of your question.
>
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