[sldev] Havok4: Offer LOD degrade priority to landowners and groups first

Callum Lerwick seg at haxxed.com
Mon Oct 8 13:46:24 PDT 2007


On Mon, 2007-10-08 at 15:10 -0500, Dale Mahalko wrote:
> >From my build tests it appears that the current LOD system gives
> absolutely no leeway for transient lag. All it takes is for a single
> frame to be slow and it instantly kicks in, usually exploding
> something that was previously stable for thousands of frames.

If this LOD stuff is going to happen at all, it needs to check if
"cubing" the object creates new collisions before actually doing it. 
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