[sldev] Proxy Server and UDP Cache Server

Lawson English lenglish5 at cox.net
Wed Oct 24 09:26:45 PDT 2007


iseki at solar-system.tuis.ac.jp wrote:
>   Hi, Dzonatas and everybody.
>
>   
>>> Please see the wiki page that we created:
>>> https://wiki.secondlife.com/wiki/SLSquid_Proxy
>>>
>>> It has the data cache, but it doesn't have full https support. You're
>>> work would combine nicely with that project to create and complete a
>>> reverse proxy. 
>>>       
>
>   Thank you for your suggestion.
>
>   But, I think that to cache UDP packet is more effective to use squid
> (HTTPS), because data exchanged by HTTPS is very few.
>
>   So, I made texture data cache server (sl_cache). sl_cache caches UDP
> texture data in cooperation with sl_relay (Proxy Server).
>   sl_cache handles UDP protocol High 8, 9 and 10.
>
>   Though sl_cache is beta version, if you are interested, please see
>
> sl_relay v1.2.1:
>   https://www.nsl.tuis.ac.jp/xoops/modules/xpwiki/?sl_relay%20%28E%29
>
> sl_cache v0.9.1b:
>   https://www.nsl.tuis.ac.jp/xoops/modules/xpwiki/?sl_cache%20%28E%29
>
>   Thank you.
>   
>   
Please recall that there is an in-world discussion group callled AW 
Groupies, associated with the Architectural Working Group. If you have 
an interest in this level of design and coding for Second Life, you 
might consider joining the AW Groupies and/or contributing to our 
website. As ideas mature, they are added to the main AWG category. The 
name was chosen as a pun: Groupies おたく「otaku」 and Discusision Group.


https://wiki.secondlife.com/wiki/Category:AW_Groupies
https://wiki.secondlife.com/wiki/Category:Architecture_Working_Group







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