[VWR]Re: [sldev] Plugins Architecture

Lawson English lenglish5 at cox.net
Sat Sep 8 18:45:53 PDT 2007


John Hurliman wrote:
> Lawson English wrote:
>> John Hurliman wrote:
>>> Lawson English wrote:
>>>> Dzonatas wrote:
>>>>> The closest we have to this is the binary plug-ins as posted about 
>>>>> earlier on this list.
>>>>>
>>>>> A more dynamic model may have finally been agreed upon based on 
>>>>> python and mono extensions. Python is already available, as in 
>>>>> under approved licenses and a ready module, to add into the 
>>>>> viewer. It just needs hooks to make it active.
>>>> Many people prefer Lua to python for simple scripting purposes. The 
>>>> WoW GUI uses it for scripting, for instance.
>>>>
>>>> I know of at least 3 people who are implementing their own client 
>>>> builds that use Lua. Not sure how many have started working on a 
>>>> client that uses Python.
>>>
>>> Anything that supports embedding Mono will be able to run IronPython 
>>> code.
>> I know that mono support is the long-term plan for scripting. 
>> However, mono isn't available on the sims yet, letalone in the 
>> client. Some people are working on scripting solutions today, rather 
>> than 6-18 months from now.
>> _______________________________________________ 
>
> No one has ever said that Mono support is the long term plan for 
> client scripting. If you have a source for that please post it because 
> this is the first time I've heard that. Mono support on the simulators 
> has nothing at all to do with support in the client, and "some people" 
> are working on client scripting solutions based on Mono today.
>

Bryan O'Sullivan wrote:
> Lawson English wrote:
>> Is there a design team or thread for how to add scripting to the 
>> client, ala Lua and/or Python and/or Perl etc?
>
> We're in the early stages of kicking this idea around internally.  As 
> you might know, we're going to switch to Mono for LSL scripting on the 
> server side; that's overwhelmingly likely to be the direction we'll 
> take on the viewer side, too, because of its multilingual capabilities.
>
>     <b
> _______________________________________________
> Click here to unsubscribe or manage your list subscription:
> /index.html
>



More information about the SLDev mailing list