[sldev] Re: [VIEWER] SVG on a prim
Jason Giglio
gigstaggart at gmail.com
Mon Sep 10 13:13:43 PDT 2007
Lawson English wrote:
> Lynne Wu wrote:
>> Why is it too expensive to render? Cycles? Resources? Is
>> http://www.ubrowser.com not a realistic interpretation of this idea?
>> Thanks
>>
>> Argent Stonecutter wrote:
>>> ...
>>>
>>> PS: I agree with Alissa. I would rather not see HTML on a prim except
>>> as something like a new parcel media texture type. HTML is too
>>> expensive to render.
>>>
> There are ill-formed webpages that can bring most browsers (any
> browser?) to its knees. Imagine if someone used such a webpage as a live
> texture and rezzed them all over a sim.
>
On a more fundamental level, "Tag Soup HTML" has infinite ways that it
can be broken, since there is no guarantee of correctness, and even
worse, browsers are expected to accept this tag soup that doesn't come
near validating.
XML based things like SVG have a well-formedness guarantee that make
them so much simpler to deal with. If it fails, you simply reject the
entire thing.
This is why a usable web browser is 25-30 megs and a usable SVG library
is 200k.
-Jason
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