[sldev] [ATTN-LL] Physics engine status update?

Argent Stonecutter secret.argent at gmail.com
Thu Sep 20 08:44:54 PDT 2007


From: "Dirk Moerenhout" <blakar at gmail.com>
> Meshes are solely a way to represent the objects graphically. This is
> exactly why sculpted prims have dodgy physics. There's no way to
> represent it mathematically so the physical object is not at all alike
> the visible object.

Sculpted prims have dodgy physics because the sim is not using the  
sculpt texture to calculate their shape yet. Whether the mesh is hard  
to simulate or not isn't relevant... the mesh isn't actually being  
used at all by the sim. From comments Qarl has made they are  
intending to use the actual mesh at some point, but right now all  
sculpted prims are treated as spheres by the sim.


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