[sldev] SL and Mono

SL - Farallon Greyskin sl at phoca.com
Tue Sep 25 15:04:20 PDT 2007


----- Original Message ----- 
From: "Lawson English" <lenglish5 at cox.net>
To: "SL - Farallon Greyskin" <sl at phoca.com>
Cc: <sldev at lists.secondlife.com>
Sent: Tuesday, September 25, 2007 1:45 PM
Subject: Re: [sldev] SL and Mono


> Keep in mind that there will likely be NO perceptable increase in speed 
> for any script that uses mostly "throttled" function calls, like 
> llSetParamas, etc. Any function that has an artificial delay mentioned in 
> the secondlife.com SLS wiki will keep that delay intact for the 
> foreseeable future. Its the "pure" lsl  that doesn't involve setting 
> prim-related stuff, that will see the speedup.
>
> This will make AI, AL and the like calculations much, much faster, but 
> wont' improve the responsiveness of barebones scripts in any way at all.
>
>

Oh yeah :) The real problem for me (and well any sim owner) currently is 
"idle" scripts. Probably 90% maybe more of the script time used in a sim are 
scripts that are not currently doing anything, just waiting for events, or 
even scripts that have NO "registered" event handlers. Someone used a script 
to set a texture rotation, the script is now effectively dead but still 
takes up script time, there are hundreds or thousands of these dead scripts 
in sims and in purchased goods. At WORST they should take up sim memory, but 
not interpreter time. If that single problem were/is fixed I think that 
alone would reduce sim lag tremendously. I would be willing to bet that that 
is actually a large part of the mono speedup if the tests were done on sims 
full of scripts ;)

Farallon






More information about the SLDev mailing list