[sldev] "background sky" render pass, render pass sequence

Jason Giglio gigstaggart at gmail.com
Tue Apr 1 16:49:18 PDT 2008


Argent Stonecutter wrote:
> On 2008-04-01, at 13:37, Dave Parks wrote:
>> The parcel border overlay, object silhouettes, avatar name tags,  
>> hover text, etc. are all part of the UI and are not rendered from  
>> renderGeom.  See render_hud_elements in pipeline.cpp.
> 
> This was changed in February some time? Because that's when parcel  
> borders started glowing through solid objects.

They only do that with alpha channeled objects.  It seems the parcel
lines are always in sorted in front of all alphas.

-Jason


More information about the SLDev mailing list