[sldev] "background sky" render pass, render pass sequence
Jason Giglio
gigstaggart at gmail.com
Tue Apr 1 16:49:18 PDT 2008
Argent Stonecutter wrote:
> On 2008-04-01, at 13:37, Dave Parks wrote:
>> The parcel border overlay, object silhouettes, avatar name tags,
>> hover text, etc. are all part of the UI and are not rendered from
>> renderGeom. See render_hud_elements in pipeline.cpp.
>
> This was changed in February some time? Because that's when parcel
> borders started glowing through solid objects.
They only do that with alpha channeled objects. It seems the parcel
lines are always in sorted in front of all alphas.
-Jason
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