[sldev] Request for help with modifying client camera behavior
dahliatrimble at gmail.com
Fri Aug 29 21:01:29 PDT 2008
But it could be enforced server side to some extent, as the server could
refuse to send the content that lies behind the wall.
On Fri, Aug 29, 2008 at 8:39 PM, Gordon Wendt <GordonWendt at gmail.com> wrote:
> I think open sourcing the viewer let the cat out of the bag on that one.
> I'm pretty sure it's impossible to enforce server side and because of the
> open source client can't be reliably enforced client side. That being said
> there are numerous other reasons that walls should be able to get a flag
> that identifies them as such, such as avatar physics and physics for
> physical flagged objects, although unless LL decides to implement a
> comprehensive system tagging system for all objects and resources I don't
> foresee that happening.
> On Fri, Aug 29, 2008 at 10:26 PM, Darien Caldwell <
> darien.caldwell at gmail.com> wrote:
>> Interestingly enough, i was playing Elder Scrolls: Oblivion last night
>> and was thinking about how the camera 'respects' walls and doesn't
>> allow camming through them. Of course I was thinking there's a lot in
>> that game I wish was in SL :) Maybe one day...
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