[sldev] Plausibility of 16-bit sculpts?

Thomas Grimshaw tom at streamsense.net
Tue Dec 23 13:32:22 PST 2008


On Tue, Dec 23, 2008 at 03:25:50PM -0500, Glen wrote:
 >Ouch. Best I can say. 6fps is bad bad bad. Sculpts help to break my  
viewer and bring it to its knees, 16-bit sculpts will hurt it even  
worse. >Wait until the worst performance is around 15-20 fps on the 
worst  hardware *then* consider it.

Are you sure your viewer is affected by sculpts so significantly? 
Technically they're no more difficult to draw than a regular prim; 
except of course that they need to be recalculated several times as the 
sculpty map loads.

~T




More information about the SLDev mailing list