[sldev] Plausibility of 16-bit sculpts?
Thomas Grimshaw
tom at streamsense.net
Tue Dec 23 13:32:22 PST 2008
On Tue, Dec 23, 2008 at 03:25:50PM -0500, Glen wrote:
>Ouch. Best I can say. 6fps is bad bad bad. Sculpts help to break my
viewer and bring it to its knees, 16-bit sculpts will hurt it even
worse. >Wait until the worst performance is around 15-20 fps on the
worst hardware *then* consider it.
Are you sure your viewer is affected by sculpts so significantly?
Technically they're no more difficult to draw than a regular prim;
except of course that they need to be recalculated several times as the
sculpty map loads.
~T
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