[sldev] Plausibility of 16-bit sculpts?
Glen
gcanaday at gmail.com
Tue Dec 23 13:40:58 PST 2008
Yep. Sculpts, textures (128x128 - 1024x1024), and avatars. Av imposters
really doesn't help much at that point, nor does reducing every little
extra thing to nothing.
If compiling for a 64-bit native client will work better, awesome!! I'm
gonna try it tonight :D I just hope things link properly and I can get
all the shaders in there right. It's been a long, long time since I've
tried.
--GC
Thomas Grimshaw wrote:
> On Tue, Dec 23, 2008 at 03:25:50PM -0500, Glen wrote:
> >Ouch. Best I can say. 6fps is bad bad bad. Sculpts help to break my
> viewer and bring it to its knees, 16-bit sculpts will hurt it even
> worse. >Wait until the worst performance is around 15-20 fps on the
> worst hardware *then* consider it.
>
> Are you sure your viewer is affected by sculpts so significantly?
> Technically they're no more difficult to draw than a regular prim;
> except of course that they need to be recalculated several times as the
> sculpty map loads.
>
> ~T
>
>
>
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