Avatar imposters; was: [sldev] visual muting
Mike Monkowski
monkowsk at watson.ibm.com
Tue Feb 5 13:36:57 PST 2008
I'm sorry. I wasn't specifically asking about muting. It's just that
this thread reminded me of my reaction to the imposters in WindLight. I
should have renamed the subject.
I realize that the imposters used very few resources, but they look
really bad and there doesn't seem to be any gradation. A fully rendered
avatar suddenly transforms into a coarsely pixellated billboard. It
would seem that a progression through lower LOD before jumping to
billboards would be less disruptive.
Hmmm. Or do I see this because I'm using the alt-zoom camera and the
transition to imposters is based on my avatar location, not the camera
location?
Mike
Eric M. Tulla wrote:
> Mike Monkowski wrote:
>
>> Dave Parks wrote:
>>
>>> I just finished visual muting for avatars using impostors (muting an
>>> avatar strips them of attachments and renders them as a solid grey
>>> silhouetted impostor that only updates every 16 frames).
>>
>>
>> Why avatar impostors instead of LOD? It looks like LOD processing is
>> already there and it's just a matter of tuning it. Given the rather
>> ugly appearance of imposters, there must be some advantage.
>>
>> Mike
>>
> Using impostors for visual muting allows you to display a muted avatar
> using only 2 triangles (a billboard) with minimal pre-computation, while
> still somewhat preserving form. Using LOD would require greater
> overhead for the actual muting and less of a performance gain,
> especially if you want to preserve shape (even with a really low LOD
> you'll still be drawing many, many more triangles per frame).
>
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