[sldev] Improving rendering sequence
Qian Hao ~
ts_ryuzo at hotmail.com
Sun Jan 6 00:20:47 PST 2008
Hi all,
I am looking into improving the performance of second life through changing the order of the rendering. The problem I notice is that sometimes it renders object that are occluded. For example, I saw an object being rendered and the next moment a wall was rendered in front of me and block off the object. In this case, isn't it better to render the wall first and render whatever behind it later?
As I am new to the code, can anyone point me to where I can find the code? Currently I am looking at pipeline.cpp.
Regards,
Qian Hao
-------------- next part --------------
An HTML attachment was scrubbed...
URL: http://lists.secondlife.com/pipermail/sldev/attachments/20080106/a91aa9dc/attachment.htm
More information about the SLDev
mailing list