[sldev] log in offline (was Re: [sldev] Roadmap: 1.19.0 Viewer)

Tao Takashi tao.takashi at googlemail.com
Wed Jan 9 12:10:20 PST 2008


On Jan 9, 2008 8:50 PM, Argent Stonecutter <secret.argent at gmail.com> wrote:

> I'm talking about logging in inworld without being in the IM side of
> things at all. So you can log in to SL, build, deal with local
> issues, without showing up as being "online" on the website, or via
> profile, or via give inventory. Yes, I know you'll still show up with
> some LSL calls and people can see you, but you won't be getting
> notices or IMs or so-and-so-has-given-you-a-notecard. That would all
> go to email like you weren't logged in.
>
> It really doesn't even involve the client at all, except that the
> client won't get (or send) messages that would involve the IM system,
> and it'd have some new message to say "logging in offline" when you
> initially log in, and "go online" when you decide to go online.
>
> This is not "busy". You don't reject asset transfers (which is a
> nasty nasty side effect) and send away or busy messages. You just
> don't show up for people who aren't actually there in-world with you.
>
> This is not "only online to my friends". Some times it's my friends I
> most want to be offline to. And I have WAY too many friends to set
> them manually.
>
> This is "offline to everyone". Period. Temporarily. One step.


Actually that was what I was hoping for when these changes to the friends
list have been made.
I personally do not really use that "show online to friend" feature as I
really simply would like to
be invisible complete e.g. if I have work to do. I am not sure it creates
issues though if you also
handle object transfers the offline way. What does happen on both sides? I
guess you will receive
the object. But would you be able to accept it? This migth trigger a
response. Should it still go
to email, too?

So for me it would be ok to accept inventory as I'd think that this does not
happen that often.
Let IMs go to email would probably be a good thing and having a global
online/offline switch, too.

The same might be true for showing up on a map. Usually the map show is not
friend specific but
location specific. If I work on some "secret" build I might not want people
to know about it or even TP.
In general though I am quite open and would like to let people know where I
am. With the change in the
past this is rather impossible though with a big amount of friends (or let's
call them contacts).

-- Tao



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-- 
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