[sldev] shadow-draft problem

Thomas Grimshaw tom at streamsense.net
Wed Jul 2 12:54:36 PDT 2008


When I remove llkdu.dll it still falls over..

The thread 'Win32 Thread' (0x1688) has exited with code 0 (0x0).
Unhandled exception at 0x006f0a2e in SecondLife.exe: 0xC0000005: Access 
violation writing location 0x00000000.

I'm currently rebuilding with debug info to get some more useful 
information. Seems like a dereferenced null pointer, or something.

Tom.

Soft wrote:
> The easiest way to test that is to erase or rename llkdu.dll - if
> that's absent, the viewer falls back on openjpeg for decoding.
>
> It is indeed likely that the llkdu is out of sync. In the near future
> we're going to stop exporting llkdu in any branch except release
> candidate and official release to deal with this kind of problem. In
> the long term, we want to remove the dependencies that can make llkdu
> incompatible when viewer headers change.
>
> On Wed, Jul 2, 2008 at 11:40 AM, Thomas Grimshaw <tom at streamsense.net> wrote:
>   
>> Hi folks,
>>
>> I'm having some issues with the shadow-draft tree
>> (http://svn.secondlife.com/trac/linden/browser/branches/shadow-draft)
>>
>> All appears to compile perfectly, but on execution the client crashes with
>> an error apparently related to llkdu.dll:
>>
>>     
>>>    SecondLife.exe!LLError::crashAndLoop(const
>>> std::basic_string<char,std::char_traits<char>,std::allocator<char> > &
>>> message="ERROR: LLImageGL::createGLTexture failed to make texture")  Line
>>> 1101 + 0x3 bytes    C++
>>>       
>> Has anyone encountered this before? Do I remember an issue similar to this
>> previously where the llkdu.dll supplied in the libs tree was out of date?
>>
>> Thanks
>>
>> Tom
>>
>>
>>
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