[sldev] Re: New Sculpty Features

Jacek Antonelli jacek.antonelli at gmail.com
Wed Jul 16 11:05:05 PDT 2008


On Sun, Jul 13, 2008 at 6:31 PM, Karl Stiefvater <qarl at lindenlab.com> wrote:
>> Why not MIRROR_X, MIRROR_Y, MIRROR_Z instead of just MIRROR ?
>
> because algebraically all the other mirrors can be achieved with rotation +
> mirror + rotation.

I do think that Y and Z would be good to have -- even if the effect
can be achieved through other, less approachable methods. The majority
of sculpty users are _artists and designers_, not mathematicians or
comp sci geeks. They don't know (and aren't interested in learning)
the mathematical voodoo behind all this, they just want to get the
effect they're looking for. So, adding Y and Z would be a big win in
usability and user-friendliness. :-)

Even if Y and Z aren't added (yet), I think it would be a good plan to
use MIRROR_X instead of MIRROR. It's only 2 characters longer, it's
more descriptive, and it leaves open the possibility of future
additions of the Y and Z axes. The only down side is that people might
wonder why there's no Y and Z yet. :-D

Regards,
 - Jacek


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