[sldev] screen space ambient occlusion
Karl Stiefvater
qarl at lindenlab.com
Sat Jul 26 09:17:53 PDT 2008
always SO much negativity on this list!
the ssoa work is being done by a student as a part of the google
summer of code program. he's not "stealing" resources from anything
else.
trust me - when done correctly - ambient occlusion increases realism.
the technique was invented/discovered in the film "pearl harbor" and
has been used in EVERYTHING since. because it looks good.
K.
On Jul 26, 2008, at 6:50 AM, Argent Stonecutter wrote:
> I think you're on a better path with shadowing. Getting shadowing
> right is better than trying to fake it with 'ambient occlusion'
> hacks. They lead to unnatural shadows in corners that just scream
> "computer generated" to me. That pile of box is showing a bunch of
> examples of that. If you count two blocks across from the bottom,
> there's three blocks on the ground leading away from the camera with
> a fourth block on top of the third block. The lower left corner of
> the front face of that block is visibly darker than the rest of the
> block. In real life that face would be almost uniformly illuminated.
More information about the SLDev
mailing list