[sldev] screen space ambient occlusion
Callum Lerwick
seg at haxxed.com
Sat Jul 26 12:04:11 PDT 2008
On Sat, 2008-07-26 at 08:50 -0500, Argent Stonecutter wrote:
> I think you're on a better path with shadowing. Getting shadowing
> right is better than trying to fake it with 'ambient occlusion'
> hacks. They lead to unnatural shadows in corners that just scream
> "computer generated" to me.
Are you trying to tell me Second Life isn't real?
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