[sldev] screen space ambient occlusion

Callum Lerwick seg at haxxed.com
Sat Jul 26 12:04:11 PDT 2008


On Sat, 2008-07-26 at 08:50 -0500, Argent Stonecutter wrote:
> I think you're on a better path with shadowing. Getting shadowing  
> right is better than trying to fake it with 'ambient occlusion'  
> hacks. They lead to unnatural shadows in corners that just scream  
> "computer generated" to me.

Are you trying to tell me Second Life isn't real?
-------------- next part --------------
A non-text attachment was scrubbed...
Name: not available
Type: application/pgp-signature
Size: 197 bytes
Desc: This is a digitally signed message part
Url : http://lists.secondlife.com/pipermail/sldev/attachments/20080726/a09b82b7/attachment.pgp


More information about the SLDev mailing list