Interoperability; was: [sldev] Call for requirements: ISO MPEG-V
...
Mike Monkowski
monkowsk at watson.ibm.com
Mon Jun 2 16:08:36 PDT 2008
Lawson English wrote:
> Well, the current AWG focus is on the near-term goal of interoperability
> (including asset-sharing in some cases) between SL and OpenSim worlds.
They aren't really different worlds, though, just different
implementations of the same virtual world.
> Linden Lab and IBM are also working on a universal avatar specification.
Although I work at IBM, I haven't heard anything beyond the initial
announcement. Anyone else know if there's been any progress? It's net
even clear to me if this means avatar meshes or avatar identities, which
are very different things.
> Long-term, various companies and organizations are already working on
> interoperability, multiple viewer support, etc.
Why? What advantage is there to sharing builds or avatar meshes across
different platforms? Are they worth the effort?
Mike
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