[sldev] Cache speed experiment & results...
Dante Tucker
danteferret at gmail.com
Tue Jun 3 10:03:14 PDT 2008
I definatly second this as an option. Provided there is no technical reason
this can't be done :)
On Tue, Jun 3, 2008 at 12:54 PM, Buckaroo Mu <sldev at bitparts.org> wrote:
>
>
> Given the dirt-cheap price of HD space these days, why bother compressing
> the cache, given that the decode is so expensive time-wise? Enlarge the
> cache maximum size, and toss out the compression - at least give us an
> option to try it, and see. A simple checkbox or debug option
> "UseCompressedCache" or somesuch defaulted to yes - then those of us with
> plenty of space can try it out. People are screaming about texture load
> times - I can't imagine they wouldn't sacrifice some disk space for a large
> boost in performance.
>
>
>
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