[sldev] Cache speed experiment & results...

Dante Tucker danteferret at gmail.com
Tue Jun 3 10:03:14 PDT 2008


I definatly second this as an option. Provided there is no technical reason
this can't be done :)

On Tue, Jun 3, 2008 at 12:54 PM, Buckaroo Mu <sldev at bitparts.org> wrote:

>
>
> Given the dirt-cheap price of HD space these days, why bother compressing
> the cache, given that the decode is so expensive time-wise? Enlarge the
> cache maximum size, and toss out the compression - at least give us an
> option to try it, and see. A simple checkbox or debug option
> "UseCompressedCache" or somesuch defaulted to yes - then those of us with
> plenty of space can try it out. People are screaming about texture load
> times - I can't imagine they wouldn't sacrifice some disk space for a large
> boost in performance.
>
>
>
-------------- next part --------------
An HTML attachment was scrubbed...
URL: http://lists.secondlife.com/pipermail/sldev/attachments/20080603/59e37d3b/attachment.htm


More information about the SLDev mailing list