[sldev] Cache politics: performance vs obfuscation
Timothy Horrigan
timothyhorrigan at mac.com
Mon Jun 9 13:36:04 PDT 2008
Robin Cornelius wrote:
>
>
> just to pick a few, not the example i was looking for, there is/was
> one somewhere with a pile of votes saying remove the texture console.
> And this noise is heard so often and often gets associated with
> anti-opensource.
>
> There are no real usable technical solutions to content theft, nothing
> technical really works anywhere. As far as i see the only solution is
> the social one, where people have the respect not to just rip stuff
> off and thats a whole bigger issue than just SL.
>
>
Anytime you make content visible to the public, you are running the risk
of them "stealing" it. Even if you make direct copying, they can just
reverse-engineer it.
In the case of SL, the textures are "stealing" space on my hard drive,
so I should be able to look at the cache files :-)
I liked the people who wanted to eliminate the texture console. even
though they were unable to explain how the texture console would
actually enable a user to rip a specific console.
-------------- next part --------------
A non-text attachment was scrubbed...
Name: timothyhorrigan.vcf
Type: text/x-vcard
Size: 224 bytes
Desc: not available
Url : http://lists.secondlife.com/pipermail/sldev/attachments/20080609/6afd74c9/timothyhorrigan.vcf
More information about the SLDev
mailing list