[sldev] Texture Cache: A summary of The Plan as it stands

Dale Mahalko dmahalko at gmail.com
Fri Jun 13 17:10:53 PDT 2008


On Fri, Jun 13, 2008 at 12:57 AM, Buckaroo Mu <sldev at bitparts.org> wrote:
> I also plan on finding the code that hard-limits the cache to 1gb
> and upping that to as much as 100gb

To permit such a huge texture cache size, you will need to split off
the VFS so that it has its own setting in the client preferences,
separate from and just below the texture cache setting.

As currently implemented the VFS size is 20% of the total cache size.
A 20 gig VFS / RAM-disk will utterly kill your computer's performance
and swap you to death.

Some intelligent max size limit for the VFS would be nice so people
who don't understand the consequences of allocating a 1 gig RAM-disk
with only 512 meg of real memory don't shoot themselves in the foot...
but then also allow the VFS to be large for people with lots of free
memory (2-8 gig).

- Scalar Tardis / Dale Mahalko


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