[sldev] Texture Cache: A summary of The Plan as it stands
Buckaroo Mu
sldev at bitparts.org
Fri Jun 13 19:06:08 PDT 2008
Dale Mahalko wrote:
> On Fri, Jun 13, 2008 at 12:57 AM, Buckaroo Mu <sldev at bitparts.org> wrote:
>
>> I also plan on finding the code that hard-limits the cache to 1gb
>> and upping that to as much as 100gb
>>
>
> To permit such a huge texture cache size, you will need to split off
> the VFS so that it has its own setting in the client preferences,
> separate from and just below the texture cache setting.
>
> As currently implemented the VFS size is 20% of the total cache size.
> A 20 gig VFS / RAM-disk will utterly kill your computer's performance
> and swap you to death.
>
Ah! See, this is what I meant by "tell me where I'm wrong." I think
you're exactly right, keep the VFS as a separate slider, and have the
texture cache stored independently. Thanks for the input!
-Buckaroo Mu
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