[sldev] iPhone/iPod Touch as a Second Life I/O device
Chris J. Breisch
cjbreisch at yahoo.com
Mon May 5 11:40:09 PDT 2008
And the slow network would bother me. Do you really want an EDGE device for SL? I'd be more tempted to do something on EV-DO with Windows Mobile.
However, on a similar note, is there any progress on the SL thin client? I remember reading in January that LL was expecting there to be a public beta available in February. I'm looking at my calendar and it appears to be May, with no thin client alpha or beta in sight.
Chris J. Breisch
-----Original Message-----
From: sldev-bounces at lists.secondlife.com [mailto:sldev-bounces at lists.secondlife.com] On Behalf Of Matthew Underwood
Sent: Monday, May 05, 2008 1:04 PM
To: Kitten Lulu
Cc: sldev at lists.secondlife.com
Subject: Re: [sldev] iPhone/iPod Touch as a Second Life I/O device
The main problem will be the iPhones rather limited ram (128MB
supposedly), the "official" graphical client consumes 400+MB most of
the time on my system. It may be possible to use libsl to make a
client, supposedly there is an ObjC# compiler out for the iPhone, but
you likely wont be able to have any graphics.
While it is a wonderful idea I think it isn't really practical due to
the hardware limitations of the iPhone itself.
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