[sldev] libsl
Tony
anthonyrbundy at gmail.com
Sat May 24 08:01:26 PDT 2008
I've found that starting with their "Test Client" application (included
in the examples folder in the source code) is a really good start.
There are a number of commands that can be entered from the command line
which you can then follow through the code to see how they are implemented.
That is a good start to defining either you own commands, or your own
program which periodically runs any needed commands.
Tony
Ajinkya Kale wrote:
> Thanks a lot for the information.
> Can you give some links on how to work with libSL ? Like the setup
> details and stuff ?
>
>
>
> On 5/24/08, *Dahlia Trimble* <dahliatrimble at gmail.com
> <mailto:dahliatrimble at gmail.com>> wrote:
>
> Hi Ajinkya,
>
> libopenmv (new name for libsecondlife) is an independant work from
> the viewer and is not developed by Linden Lab. It is written in
> the C# language and runs under the .NET framework in windows, or
> MONO on multiple platforms. It is largely a protocol library for
> developing clients for connecting to the either Second Life or
> opensim based grids, butand also supports other higher-level
> functions that may be in a client program. It is used mainly for
> lightweight text only clients or automated "bots", but there are a
> few independant non-LL based graphical viewers being developed
> that use it as well. libopenmv is BSD licensed which provides a
> different set of restrictions on redistribution of the source code
> or derivitive works than the GPL licensed LL viewer, which may
> make it more appealing for some for-profit ventures.
>
>
> On Sat, May 24, 2008 at 1:25 AM, Ajinkya Kale
> <kaleajinkya at gmail.com <mailto:kaleajinkya at gmail.com>> wrote:
>
>
>
> Can anyone throw some light on libsecondlife ?
> The links on the libsl page seem to be broken (for windows).
>
> How is libsl different form the viewer source code ? What
> different things can we do in it which we cant using the
> viewer source code ?
>
>
>
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>
> --
> Ciao,
> Ajinkya
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