SL Target Audience (was RE: [sldev] branches/shadow-draft missing
llrender.cpp)
Nicholas Chase
nchase at earthlink.net
Wed May 28 08:04:22 PDT 2008
Matthew Dowd wrote:
> To be honest, there is no problem with LL concentrating effort on
> high-end machines *if* their target audience is just the high end gaming
> community. However, if the target audience are typical home users (who
> are likely to buy mid-range machines which may even today come with the
> sort of hardware DaveL would regard as dead; and unlikely to be
> replacing them as frequently as 3-4 years), educational users (again
> buying mid-range machines, and typically laptops with embedded
> graphics), business users (typically embedded graphics and typically
> laptops) then needs to put most of its effort into getting it running
> well on the hardware such audiences will typically have - not berating
> them for not having the latest and greatest (but this shouldn't stop a
> few programmers doing high end stuff in experimental branches....).
Here here. One thing I keep hearing about There is how it can run on a
56K modem. Not that I think we want to go THAT far, but if we ever want
SL to be ubiquitous, it should be usable on a machine that was made at
least 3-4 years ago. And even then you're letting quite a few people
out. I have several friends who I keep trying to introduce to SL, but
we just can't get it to run on their machine.
Heck, I myself signed up for an account back in 2004 but the software
wouldn't run on my machine. It was 2 years before I came back. At that
point 2 years didn't mean much, because there weren't too many
competitors. Now 2 years is the difference between success and
marginalization. (Is that a word?) The point is that we're getting
people use to a 3D world; if they can't run SL, they'll find something
else, and they won't be back.
---- Chase
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