[sldev] stereoscopic status and Becoming Dragon, a 365 hour performance in Second Life

azdel slade secondloop at gmail.com
Sun Nov 30 15:51:17 PST 2008


Oh, and we're doing this in windows xp.

On Sun, Nov 30, 2008 at 3:50 PM, azdel slade <secondloop at gmail.com> wrote:
> We're using a quadro 4500 with the 91.31 series drivers, because
> they're the only ones that work with other opengl apps like quake2. We
> enabled stereo in the control panel. Using the nvidia libraries we can
> get the pfd_stereo now, but it crashes when it tries to switch to
> stereo.
>
> And no, I didn't see a thread about it in the forums. It's on New
> World Notes and a few other websites, like the networked performance
> blog.
>
> thanks,
>
>  azdel
>
>
> On Sun, Nov 30, 2008 at 7:18 AM, Carsten Juttner <carjay at gmx.net> wrote:
>> azdel slade wrote:
>>>
>>> lot. unfortunately, we still don't have stereo working. we've ported
>>> the patch to maint-render-8, but we still can't get pfd_stereo when we
>>> use choosepixelformat. the latest approach i've heard from the
>>> programmer working on it is that he's trying an nvidia specific
>>> library, so maybe that will help. but we'll keep you all posted. if
>>> you have any suggestions, we'd really appreciate it, and please cc
>>>
>>
>> Hi,
>>
>> what hardware are you trying this on?
>>
>> When i was working on something similar a couple of years ago the only
>> NVidia hardware that supported the "true" OpenGL stereo quad buffer approach
>> was the expensive Quadro range.
>>
>> I'm not sure about ATi.
>>
>> Apart from that you also had to enable stereo rendering in the NVidia
>> control panel.
>>
>> We used anaglyph rendering with some LCD shutter glasses and a huge Barco
>> projector.
>>
>> It worked fine, our issues were more with the slow rendering speed at the
>> time.
>>
>>
>> Carsten
>>
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