[sldev] Why is framerate so much lower in my viewer builds?

Ambrosia chaosstar at gmail.com
Wed Oct 22 00:40:18 PDT 2008


The big lib that tends to get put in from the LL-releases that boosts
performance is lldku.dll (and/or whatever the Linux version uses.
lldku.so?). Just copy that one into your viewer's main folder and try
again. We can only hope that one day libjpeg will be on par in speed.

On Wed, Oct 22, 2008 at 07:44, Lawson English <lenglish5 at cox.net> wrote:
> Khyota wrote:
>>
>> Ive tested 6 linux builds already in a controlled setting same postion,
>> same graphics settings res(640x480) no changes in the sim, etc. After all
>> textures are loaded i check the framerate.
>>
>> Im on openSuSE 11.0 x86_64 AMD Athlon 64 3200 Geforce 8400gs
>>
>> I built the (standalone) realease tarball, trunk, and openal branch w/o
>> openal (no audio in any of those) and w openal for audio :) (no mozlib in
>> any) . I also grabed the official release and the build service build from
>> here which im going to call the marvin24, marvin 24 is the older 1.20.17 w
>> Scons, it does not use kdu either.
>>
>> http://download.opensuse.org/repositories/home:/marvin24/openSUSE_11.0
>>
>> The realease tarball, trunk, and openal w/o openal all acheived around
>> 31-34 fps. Openal w openal slowed down to about 28-30. extra cpu power for
>> audio?
>>
>> But amazingly both the offical release and the marvin24 build ran at
>> 48-50fps!
>> Are there any optimizations that i could be missing?
>>
>> I took a screenshot in the trunk and offical builds with the frame texture
>> and the fps thing whatver its called open just incase anyone can catch
>> something. (fps goes down when i take a snapshot though)
>>
>
> I believe there are commercial versions of the open source libs that are
> more efficient, that LL distributes
> with the standalone viewer. Some people grab those libs and replace the open
> source versions the final build
> and report higher framerates, IIRC
>
> Lawson
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