[sldev] Sim Size Limits?

Bruce Tong tongb at ohio.edu
Fri Oct 31 05:05:28 PDT 2008


On Fri, Oct 31, 2008 at 7:53 AM, Argent Stonecutter
<secret.argent at gmail.com> wrote:
> The reason for this thread, really, is that there seems to be a common
> feeling that SL is too crowded with objects, and the density of objects is
> too high. Hence the demand for OpenSpaces even before the prim increase.

I would say there are two issues that are very different:

* Some simulations desire a vast amount of open space that is not
economical when sims are always 256m x 256m.

* There is a (possibly great) demand for inexpensive, smaller private sims.

Those are really marketing and product issues. But technical
assumptions and limits are always present. Learning a little about
those assumptions and limits was the reason I started the thread, and
I appreciate the answers to those questions as well as the discussion
that resulted.

-- 
Bruce Tong
Software Engineer
Office of Information Technology
Ohio University


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