[sldev] Vivox Opening the source to SLVoice

Tateru Nino tateru.nino at gmail.com
Thu Sep 4 20:51:51 PDT 2008


Didn't overlook it. "source code to the client side SDK" actually wasn't
all that significant - and there's assorted license restrictions and
such with the rest.

Harold Brown wrote:
> Seems in all the talk about SLim and such, this little tidbit of
> information was overlooked.
>
>     Vivox Inc., the market leader in voice services for developers of
>     online games and virtual worlds, today announced the availability
>     of the Vivox Open Initiative. By opening its code and network, the
>     Vivox Open Initiative will expand the reach of communications in
>     and out of online games and virtual worlds while accelerating the
>     development of new and innovative features.
>
>     The Vivox Open Initiative will be rolled out in phases. In the
>     first phase, launching today, Vivox will provide the object code
>     for SL Voice, the Second Life voice chat client. By the end of the
>     year, Vivox will open APIs to third party technology providers.
>     Soon thereafter, Vivox will open up source code to the client side
>     SDK.
>
>
>
> http://www.vivox.com/pressreleases_detail.php?id=37
>
> http://www.vivox.com/open/
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-- 
Tateru Nino
http://www.massively.com/



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