[sldev] Re: [Gridnauts] heads up: recent secondlife client versions don't support OSSL functions

John Hurliman jhurliman at jhurliman.org
Sun Sep 28 12:59:16 PDT 2008


It did always fail in the past. However, even when a script compile fails
the source code is still uploaded to the server, so OpenSim would attempt
server-side compilation and ignore any bytecode sent from the client. This
sounds like things are reverting back to how it used to be.

John

On Sat, Sep 27, 2008 at 8:02 PM, Suzy Deffeyes <suzyque at gmail.com> wrote:

> Dr Sco is an OpenSim dev, so he tends to not look at the GPL viewer code.
> :-)
>
> I was trying to sift thru the changes in the script compiler code, and it
> did look like it *should* have always failed. I know the OS functions used
> to work ( with no viewer code changes or setting anything in the environment
> to indicate different handling in the script compiler ).
>
> So I was puzzled and thus the jira bug.
> Suzy
>
> Sent from my iPhone
>
> On Sep 27, 2008, at 10:22 AM, Argent Stonecutter <secret.argent at gmail.com>
> wrote:
>
>  On 2008-09-27, at 10:09, dr scofield wrote:
>>
>>> but apparently it now is flagging os* functions. which goes beyond
>>> compilation and syntax checking, it's kind of like tentative linking...
>>>
>>
>> Look at the source code. The functions have always been hardcoded in the
>> compiler in the client. You must have been doing something to suppress
>> compilation before 1.21, because it has always rejected scripts with
>> undefined functions when they were compiled.
>>
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