[sldev] Re: [Gridnauts] heads up: recent secondlife
client versions don't support OSSL functions
Jason Giglio
gigstaggart at gmail.com
Sun Sep 28 21:34:49 PDT 2008
John Hurliman wrote:
> It did always fail in the past. However, even when a script compile
> fails the source code is still uploaded to the server, so OpenSim would
> attempt server-side compilation and ignore any bytecode sent from the
> client. This sounds like things are reverting back to how it used to be.
In Mono, the script is always uploaded to the server anyway and not
compiled client side right?
I guess this is a type of "client side lint" check to try to catch
syntax errors earlier?
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