[sldev] AppendedAcks
Brandon Lockaby
gbrandon at gmail.com
Wed Apr 1 13:31:17 PDT 2009
My thoughts:
* Under the current circumstances a packet ID occupies 4 bytes
* While the packet ID's are below 256 (not for very long), you can save one
byte for every packet ID
* Once they get into the range of 256-65535, zero coding would save nothing
* Once they get into the range of 65536-16777215, zero coding start to
require 5 bytes for each packet ID
I wonder if I understand correctly though?
On Wed, Apr 1, 2009 at 3:49 PM, Thomas Grimshaw <tom at streamsense.net> wrote:
> Hey all,
>
> I was just wondering if there was any practical reason why AppendedAcks
> are not zerocoded in the packet data?
>
> Saving a few bytes means fitting more Acks into each message,
> potentially reducing the number of PacketAck messages being sent, which
> means a potentially substantial protocol overhead reduction.
>
> This could also be implemented with backward compatibility by using a
> new flag to indicate zerocoded appendedacks.
>
> ~T
>
>
>
>
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