[sldev] AppendedAcks
Thomas Grimshaw
tom at streamsense.net
Wed Apr 1 13:38:15 PDT 2009
Yes, you're right. For some reason I was thinking they were 64bit ID's,
when I know they're not.
Apologies
~T
Brandon Lockaby wrote:
> My thoughts:
> * Under the current circumstances a packet ID occupies 4 bytes
> * While the packet ID's are below 256 (not for very long), you can
> save one byte for every packet ID
> * Once they get into the range of 256-65535, zero coding would save
> nothing
> * Once they get into the range of 65536-16777215, zero coding start to
> require 5 bytes for each packet ID
>
> I wonder if I understand correctly though?
>
> On Wed, Apr 1, 2009 at 3:49 PM, Thomas Grimshaw <tom at streamsense.net
> <mailto:tom at streamsense.net>> wrote:
>
> Hey all,
>
> I was just wondering if there was any practical reason why
> AppendedAcks
> are not zerocoded in the packet data?
>
> Saving a few bytes means fitting more Acks into each message,
> potentially reducing the number of PacketAck messages being sent,
> which
> means a potentially substantial protocol overhead reduction.
>
> This could also be implemented with backward compatibility by using a
> new flag to indicate zerocoded appendedacks.
>
> ~T
>
>
>
>
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