[sldev] http-texture project - how far until complete? (this will totally Rawk SL!)
Fire
fire at b3dMultitech.com
Thu Apr 30 11:03:10 PDT 2009
Thanks for the answer Philippe... I hope LL gives you ALL the resources you
need for this - cuz this would really increase the immersion and richness of
SL... just wondering if input will also be possible via Flash or html forms
that have been fed into SL?
*Paul 'Fire' Preibisch*
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Fire Centaur in Second Life
On Thu, Apr 30, 2009 at 10:55 AM, Philippe Bossut (Merov Linden) <
merov at lindenlab.com> wrote:
> Hi Fire,
>
> On Apr 30, 2009, at 10:01 AM, Fire wrote:
> > The http-texture project sounds fascinating! If every texture in SL
> > could actually be fed in via http - that would rock the SL world,
> > especially for educators.
>
> That's definitely the idea but we have to get our act together wrt
> issues like security, privacy and right management before we push this
> willy-nilly. But yes, eventually, residents will be able to point to
> content outside the SL asset server. Can't tell you when though
> (because I don't know, not holding anything :) )
>
> > Just wondering how far off the http-texture branch is to being fully
> > functional.
>
> Currently, http-texture is about making experiment with the technical
> aspects of this (caching, fetching, etc...). Right now, if you
> download one of the http-texture builds (get them at:
> http://wiki.secondlife.com/wiki/Open_Source_Portal)
> , you can experience the http texture niceties and speed (and
> crashers...) using the map: open the Map and browse around the grid.
> Note that you can now zoom out and in really far and see a map under a
> reasonable time. We think it's better that way but let us know what
> you think :)
>
> Cheers,
> - Merov
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