[sldev] More crash rate statistics

Tateru Nino tateru.nino at gmail.com
Tue Aug 11 05:37:33 PDT 2009


I feel we've wandered off the topic a bit, which is (last I looked) 
viewer development.

However, Bill, if you've got some solid statistics to back that up, feel 
free to email me, and we'll talk. I'd be interested.

Bill Windwalker wrote:
> seems every one is over looking the real problem of this all.
> it is the people on the free accounts that can come in and build and 
> sale there items on xstreet and keep there xstreet box on a friends 
> plot or a sky box that no one looks at the owner of the prims at.
> this is why so many will not rent or even pay for a account.
> the free basic account every one thinks they rent well that is not 
> true in many cases.
> we are looking at a lot of poor people coming in from librarys with 
> computers to try and make real money.
> and is more about money making jobs then it is doing any thing good to 
> support a falling SL at this time.
> so with all the testing we need new pathways to take and steps we must 
> start taking now.
> a large number of people now say why bother with a prem. account any more.
> what will we do to fix this ?
>
>
> ------------------------------------------------------------------------
> *From:* Carlo Wood <carlo at alinoe.com>
> *To:* Ann Otoole <missannotoole at yahoo.com>
> *Cc:* sldev at lists.secondlife.com
> *Sent:* Saturday, August 8, 2009 6:28:54 AM
> *Subject:* Re: [sldev] More crash rate statistics
>
> On Fri, Aug 07, 2009 at 06:36:06PM -0700, Ann Otoole wrote:
> > $300 a month for a 20 avatar region is pretty steep and the social 
> networking
> > aspects of SL are dying off since it is getting harder to have 
> social events of
> > any serious size.
>
> Hear, hear! 20 avatars is indeed not enough.
> It should be possible to have 100 avatars in a region without lag
> (simulatorwise).
>
> That being said, I'm VERY against adding all kinds of artificial limits.
> Last I cammed over the sim (while dancing) and when I returned to my
> avie, only 3 of the 300 prims that I was wearing as attachments we
> still visible! Same of the other avies. Sorry, but that is unacceptable:
> my machine can EASILY show all those attachments (it did BEFORE I
> started to cam around!). Even if those prims had to be temporarily
> be "dropped" while I scanned an area of 512m, when the cam returned
> to my avatar it should have been restored to normal; and not let me
> be stuck with horrible looking attachments on everyone.
>
> The idea of LL to increase speed is to limit all kinds of things
> then PLEASE DO NOT DO THAT! What we want is increase of speed
> without paying in terms of less prims/tris. I'm sure that is possible,
> since most of the code (of the viewer) is really badly written
> concerning performance; I'm sure the same holds for the server, so
> there will be a lot of room for performance without sacrificing
> visible content.
>
> -- 
> Carlo Wood <carlo at alinoe.com <mailto:carlo at alinoe.com>>
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-- 
Tateru Nino
http://www.massively.com/
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