[sldev] Script/Parcel/Memory Limits - Selling objects that are containing scripts in future?
Imaze Rhiano
imaze.rhiano at gmail.com
Sat Dec 19 14:14:37 PST 2009
Charlie Pegwell kirjoitti:
> So, I fail to see the problem with this.... at least until we really can
> see the actual usage with the tools.... and then maybe we can argue with
> added knowledge....
>
> As for dynamic allocations....... If we did that, then why not do same
> with prim limits ? Heh, this was probably argued before my time....
> but clearly we manage ok within the prim limits set, so we can probably
> cope with script limits per parcel too......
>
Ya! That is interesting question. I guess people have used to fixed
primitive limits - but not yet used to thinking about fixed memory.
> I do have one question, which I may have missed answers to before.....
> How will a resident who has 23k left in their parcel know which of the 5
> different security devices will run without issue on their parcel ?
> Will we be able to see the memory usage somehow before purchase ? Or
> will we/they have to rely on an honest vendor who is clearly stating
> memory use on their packaging ?
>
>
And that is REALLY good question! Currently how primitive counts
checking is done is that honest vendors allow us to count primitives by
previewing their goods. For example in good furniture shop, furnitures
are available for viewing and testing - and counting primitives is easy
then. However, in proposed system it is not possible to see how many
bytes of memory furniture is using in shop (or any object owned by
another resident).
Either we need new permission for objects "allow anyone to see memory
usage" or some kind parcel setting that allows anyone to see objects
memory usage. Also xstreet and other out-of-world marketplaces need to
update their systems so that vendors can list their products memory usage.
> Thanks for reading, and please don't shoot me down in flames unless you
> provide a fluffy pillow to land on :)
>
>
Flames? EEEK! I was prepared to poison/chemical/biological attack. I
don't think that wearing latex catsuit and gasmask is good idea then...
More information about the SLDev
mailing list