[sldev] Failed build on x86_64, failed including glib?

Ricky kf6kjg at gmail.com
Sat Jan 3 22:47:32 PST 2009


Thanks!  That allowed me to remove the sudo lines from my script.  Yay!

I seem to like brick walls, or is it that they like me..  I have another
problem!

It looks like it may be more than one problem:

[ 96%] Building CXX object newview/CMakeFiles/secondlife-bin.dir/pipeline.o
Linking CXX executable secondlife-bin
Verifying message template
master:
http://secondlife.com/app/message_template/master_message_template.msg
current: /home/ricky/SLDev64/linden/scripts/messages/message_template.msg
Refreshing master cache from
http://secondlife.com/app/message_template/master_message_template.msg
--- PASS ---
Newer
        added message RezRestoreToWorld
        in message TeleportFinish: is more deprecated: UDPBlackListed vs.
NotDeprecated in base
        in message EnableSimulator: is more deprecated: UDPBlackListed vs.
NotDeprecated in base
        in message RegionHandshake: has 1 extra blocks
        in message CrossedRegion: is more deprecated: UDPBlackListed vs.
NotDeprecated in base
        in message RegionInfo: has 1 extra blocks

/usr/lib/gcc/x86_64-pc-linux-gnu/4.1.2/../../../../x86_64-pc-linux-gnu/bin/ld:
cannot find -lndofdev
collect2: ld returned 1 exit status
make[2]: *** [newview/secondlife-bin] Error 1
make[1]: *** [newview/CMakeFiles/secondlife-bin.dir/all] Error 2
make: *** [all] Error 2

I have followed, as close as I could, the instructions for installing
ndofdev, here's the relevant lines from my script:
cd "libndofdev"
make
cd ..
cp libndofdev/ndofdev_external.h "linden/indra/newview/"
cp libndofdev/libndofdev.a
"linden/libraries/$(arch)-linux/lib_release_client/"

Anything missed?  I'm almost there....

Thanks again,
Ricky
Cron Stardust

On Fri, Jan 2, 2009 at 2:33 AM, Robin Cornelius
<robin.cornelius at gmail.com>wrote:

> Ricky wrote:
> > Ok.. I had to install media-libs/gst-plugins-base  and that got me back
> > able to to start the compilation...
> >
> > Latest failure point is maybe a bug?
> > [ 31%] Building CXX object llrender/CMakeFiles/llrender.dir/llrender.o
> > /home/ricky/SLDev64/linden/indra/llrender/llrender.cpp: In member
> > function 'void LLTexUnit::refreshState()':
> > /home/ricky/SLDev64/linden/indra/llrender/llrender.cpp:115: error:
> > 'glActiveTextureARB' was not declared in this scope
> > /home/ricky/SLDev64/linden/indra/llrender/llrender.cpp: In member
> > function 'void LLTexUnit::activate()':
> > /home/ricky/SLDev64/linden/indra/llrender/llrender.cpp:144: error:
> > 'glActiveTextureARB' was not declared in this scope
> >
> >
>
> Have a look at the patch on http://jira.secondlife.com/browse/VWR-9557
>
> it allows compile to succeed when you have the nvidia gl.h or the mesa
> gl.h headers installed and saves a bit of messing around swapping dev
> packages. I've just refreshed the patch for 1.22.4 so should be ok on
> 1.21 or 1.22 series.
>
> Robin
>
>
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