[sldev] slviewer on PLAYSTATION3

Gareth Nelson gareth at garethnelson.com
Mon Jan 19 08:53:00 PST 2009


http://ps3mods.blogspot.com/2007/12/ps3-rsx-accessed-through-linux.html

On Mon, Jan 19, 2009 at 4:31 PM, Robin Cornelius
<robin.cornelius at gmail.com> wrote:
> On Mon, Jan 19, 2009 at 4:20 PM,  <takeshich.nakamura at gmail.com> wrote:
>> hi
>>
>> on my PLAYSTATION3 with ubuntu7.10 linux,
>> slviewer was compiled well(no FMOD,no LLmozilib) and work.
>>
>> http://takeshich.slmame.com/e493044.html
>>
>> but FPS is about 0.4
>>
>> I tried to make "mesa cell driver",but didn't work.
>> http://www.mesa3d.org/cell.html
>>
>> To help performance,how can I do something else?
>
>
> Do you have access and drivers for the accelerated 3d of the PS3?
> without that you are going to get very bad performance. I remember the
> PS2 was a bit funny about access to the accelerated 3D. Is there some
> kind of opengl library for the PS3 available as well, i guess you are
> compiling against mesa-common-dev which uses the mesa libGL.so, even
> some kind of DRI rendering would be better than 0.4 FPS.
>
> What does glxinfo report? should be some mesa-tools package.
>
> Robin
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