[sldev] Script Function llDetectedTouchUV(int index)
Lawson English
lenglish5 at cox.net
Thu Jul 2 09:11:15 PDT 2009
Daniel wrote:
> Thanks for your reply. But I'm looking for the part in the Second Life
> Viewer Source code (svn), that makes it possible to get the face / UV
> position of a selected prim so that the script function
> llDetectedTouchUV() can work. There must be a piece of code in the
> source, that gets the face / UV position of a prim, when it is
> selected, but I couldn't find it so far. May be, it has something to
> do with the render process of prims, but I'm not shure. I'm sorry for
> the first mail, if it was a little bit confusing.
>
> best reagards
> Daniel
>
>
> Lawson English schrieb:
>> Daniel wrote:
>>> Hi all,
>>>
>>> I'm trying to work with the script function llDetectedTouchUV() to
>>> get the mouse coords of a surface of a prim when touched in
>>> SecondLife. For that reason I'm currently searching the piece of
>>> code, that makes it possible for that script to work in order to
>>> understand how it works. Can anybody give me an advice which classes
>>> and which functions are involved? I think, is has something to do
>>> with the render process of prims in general, but where is the
>>> associated function to the script llDetectedTouchUV() located?
>>>
>>> Thanks in advance.
>>>
No problem. You probably need to track down Qarl LInden and ask him. I
believe he implemented that code in the client.
L.
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