[sldev] Improving Existing Prim Modeling Tools

Tigro Spottystripes tigrospottystripes at gmail.com
Thu Jul 23 10:22:49 PDT 2009


Stickman escreveu:
> On Thu, Jul 23, 2009 at 9:18 AM, Tigro
> Spottystripes<tigrospottystripes at gmail.com> wrote:
>   
>> I believe this would be on topic http://jira.secondlife.com/browse/VWR-13344
>>     
>
> I can't speak for the majority of that Jira. I can't say if the cost
> of creating or processing what you're talking about would be worth it.
> Someone with more knowledge will need to say.
>
> However, the core of it is very relevant. Linking two prims together
> and not have a visible seam between them? If that had gotten in before
> sculpties, I wonder if people would have desired sculpties as much as
> they did. SL could have taken a very divergent path.
>
> However, "boolean operations" in major 3D programs is a notoriously
> dirty concept. The geometry gets so messy afterwards it's practically
> irreparable. A unique approach could be taken because of how
> direct-to-render SL would be, but it would require move knowledge of
> how the meshes themselves work.
>
> Tigro, make a child jira for that one that talks specifically about
> seamless linksets. I'd vote for that. This one I'd need to know it's
> worth the cost to vote for.
>
> -Stickman
>
>   

do you mean everything as suggested there, but just the uinion operator?


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