[sldev] Webkit versus Second Life
Nik Radford
nik at terminaldischarge.net
Fri Mar 13 08:28:25 PDT 2009
> Watching an Apple Safari/Webkit developer intro talk, they did
> something pretty cool: They demonstrated that you can fetch and build
> Webkit using nothing but your mouse. They assume you have the
> developer tools and subversion installed. The rest is su-and-say
> enough that you can just copy and paste three lines from the browser.
> One to do the svn fetch, one to build, and one to launch the built
> app.
>
> We're pretty far away from that. We rely on a handful of libraries
> that we can't provide on our own. We need some extra development tools
> installed. We have library and artwork bundles apart from the source
> bundle. We have separate steps for configuring and for building. An
> awful lot of new devs get lost somewhere in the process.
>
> Of all the above, if we were going to focus on knocking out just one
> step next, which do you think would be most valuable? Which is the
> highest hurdle?
>
>
> Another cool thing they do is making sure the nightly builds are
> completely stand-alone. Testing a build is as simple as unpacking a
> zip file and running a file in the contents - no installers permitted,
> no writing to files outside that directory. The idea is that it's
> possible to keep an array of nightlies and binary chop through
> versions to find regressions. Mac and Linux are pretty much at this
> stage. Would this be preferable for Windows BSI nightlies?
I'd find it preferable, if I was taking the nightlies.
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