[sldev] Camera Zoom Pointers

Ricky kf6kjg at gmail.com
Mon Mar 16 17:10:04 PDT 2009


There is also the limit, determined server-side, of what objects are even
streamed to the viewer.  I don't remember what this is based on off the top
of my head though...

My 2 cents,
Ricky

On Mon, Mar 16, 2009 at 6:21 AM, Dimitrio Lewis
<dimitrio at dimitriolewis.com>wrote:

> >
> > A problem I found is that if I want to see a whole region
> > with the Flycam, I have to move around my avatar too, because
> > Draw Distance starts from the avatar's position - not the
> > camera's one (I may be wrong about this. However this is
> > my feeling and also I think this has been mentioned somewhere
> > recently - maybe during an Office Hour, or on a mailing list)
> >
> > I mean that, even if you raise Draw Distance to 512m and you
> > wait some minutes so that stuff loads, when the camera is far
> > from your avatar many objects won't be drawn (until you move
> > your avatar nearly enough to the camera).
> >
>
> Try setting RenderUseFarClip to FALSE in your debug settings.  You could
> additionally stretch your draw distance further by setting RenderFarClip to
> a higher number, such as 2048.  This will have the effect of rendering
> objects further from the camera at the cost of cpu and memory.  There are a
> number of level-of-detail settings that can be altered to render the entire
> scene in higher detail, beginning with the word Render.  These are fun to
> mess with but all take a toll on your cpu when set to higher values.
>
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