[sldev] Improving SL First Hour Experience through WYSIWIS

Rob Lanphier robla at lindenlab.com
Thu May 7 09:54:30 PDT 2009


This looks like a good topic for exploration on the sl-ux@ mailing list:
https://lists.secondlife.com/cgi-bin/mailman/listinfo/sl-ux

Rob


On 05/07/2009 08:48 AM, Moriz Gupte wrote:
> Hello,
> Back in the days (http://portal.acm.org/citation.cfm?id=28056)
> It was clear then and is clear now that the opportunity to share views
> with peers in collaborative situations is of primary importance.
> CamSync is an example of one of the most useful HUDs in SL for
> orientation and teaching purposes and allows an avatar to see what
> another is looking at hence, What You See Is What I See. There are a
> few issues here though... view lag and choppiness...
>
> How about having an additional item on the piechart menu when u right
> click on an avatar to be 'Share view'
>
> The person who initiates this menu item 'Share view' will become the
> guide by default...'intent here is to reduce 'follow or guide menus'
> to a single item. I see this a great way to compensate for the lack of
> deixis (pointing cues...looking at micro facial gestures..gaze
> direction... head point etc...to infer point of interest) in SL due to
> inherent difficulties which prevent its successful implementation in
> the near future-
> I understand that there is a choice to be made between what residents
> and implement and what the client developers do, I think in this case,
> since a lot of new users will not know how to find the inventory in
> the first place, making this a client functionality is a plus.
> Sorry if this has been discussed earlier. Just think it deserves
> another look.
> R
> -- 
> Rameshsharma Ramloll (Ramesh)
> Bio: http://snipurl.com/3p5ap , LinkedIn profile:
> http://snipurl.com/3p5o2 , Blog: http://snipurl.com/3p5op ,
> Play2Train: http://www.play2train.org
>
>
>
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