[sldev] Concept of "loaded avatar" was changed?

Tateru Nino tateru.nino at gmail.com
Tue May 12 05:38:31 PDT 2009


You'd think so, wouldn't you? You should both have each-other's textures 
already cached at the very least. Unless the texture IDs change in a 
sim-crossing.... and they shouldn't do that, right? If those IDs aren't 
changing, then it looks like there's a false discard going on.

Carlo Wood wrote:
> Is this change going to fix the fact that when I'm TP-ing
> around with a friend, every time we TP both to a new location
> we have to wait (again) before we even see eachother,
> and after that have to wait a while until the skins are
> non-gray again?
>
> I mentioned this before; one would expect that if you TP
> somewhere else, that other avatars that you only saw
> seconds ago are instantly visible.
>
> On Mon, May 11, 2009 at 01:30:58PM -0400, Nyx Linden wrote:
>    
>> Yes, we are moving to a system where an avatar is "loaded" if it has
>> baked textures. Local textures (individual layers) are still present for
>> the time being for support for legacy viewers, but starting with 1.23,
>> clients no longer "bake" textures for other avatars (only for yourself).
>> An avatar is considered to be defined if it has the following textures set:
>>
>> TEX_HEAD_BAKED
>> TEX_UPPER_BAKED
>> TEX_LOWER_BAKED
>> TEX_EYES_BAKED
>> TEX_HAIR_BAKED*
>>
>> (*Note that hair was not actually baked pre-1.23. The existence of baked
>> hair indicates a 1.23+ client. 1.23 will still "bake" hair for other
>> avatars that do not provide baked hair, but this will not be true in
>> future versions of the viewer)
>>
>> I'll be investigating possibilities for bot owners to consider, but feel
>> free to stop by my office hours at noon on Wednesdays in Borrowdale
>> (http://slurl.com/secondlife/Borrowdale/74/217/33) for the latest
>> discussion of avatar issues and improvements (or post further here, I'm
>> happy to answer any questions).
>>
>>   -Nyx
>>      
>
>    

-- 
Tateru Nino
http://www.massively.com/
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