[sldev] Concept of "loaded avatar" was changed?

Tigro Spottystripes tigrospottystripes at gmail.com
Tue May 12 12:22:32 PDT 2009



Aimee Trescothick escreveu:
> On 12 May 2009, at 13:38, Tateru Nino wrote:
>   
>> You'd think so, wouldn't you? You should both have each-other's  
>> textures already cached at the very least. Unless the texture IDs  
>> change in a sim-crossing.... and they shouldn't do that, right? If  
>> those IDs aren't changing, then it looks like there's a false  
>> discard going on.
>>     
>
>
> As far as I know, baked textures are only held as temporary textures  
> on the sim, so they won't be available in the new region after a  
> teleport until the client uploads them on arrival.
>
> However, if your client has baked textures cached for another avatar  
> from the previous region ideally it should continue using those until  
> it is able to obtain fresh ones from the new region, rather than  
> clouding the avatar. That would give a more seamless experience than  
> what appears to happen now.
>
> The only minor "issue" I can see with that at first inspection, is if  
> the other person changes clothes before following you, in which case  
> their  appearance to you would be out of date until their new baked  
> textures are available.
>
> Aimee.
>
>
>   

Shouldn't the servers share this info between them?


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