[sldev] Concept of "loaded avatar" was changed?
Tigro Spottystripes
tigrospottystripes at gmail.com
Tue May 12 12:22:32 PDT 2009
Aimee Trescothick escreveu:
> On 12 May 2009, at 13:38, Tateru Nino wrote:
>
>> You'd think so, wouldn't you? You should both have each-other's
>> textures already cached at the very least. Unless the texture IDs
>> change in a sim-crossing.... and they shouldn't do that, right? If
>> those IDs aren't changing, then it looks like there's a false
>> discard going on.
>>
>
>
> As far as I know, baked textures are only held as temporary textures
> on the sim, so they won't be available in the new region after a
> teleport until the client uploads them on arrival.
>
> However, if your client has baked textures cached for another avatar
> from the previous region ideally it should continue using those until
> it is able to obtain fresh ones from the new region, rather than
> clouding the avatar. That would give a more seamless experience than
> what appears to happen now.
>
> The only minor "issue" I can see with that at first inspection, is if
> the other person changes clothes before following you, in which case
> their appearance to you would be out of date until their new baked
> textures are available.
>
> Aimee.
>
>
>
Shouldn't the servers share this info between them?
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