[sldev] How to make speicific cyclinder
Melinda Green
melinda at superliminal.com
Tue May 19 19:34:34 PDT 2009
Why do you want to do that when SL already supports cylinder primitives?
I hope you do not want to implement individual polygons using sculpties.
Proper polygon mesh primitives are definitely coming so it may be best
to wait for that if you can.
-Melinda
Cai Xiao(dynaturtle) wrote:
> Hello, guys!
> I want to make cylinder whose bottom is arbitrary polygon using sculpt
> texture. My idea is quite simple, just triangulate the cylinder in
> order to get a triangles mesh. Then represent the mesh using sculpt
> texture. But the result didn't meet my expect. I am not sure what is
> wrong with it. Does anyone ever do relevant thing? And would you share
> some experience with me? Thanks in advance!
>
> --
> Department of Spatial Information Science&Technology,
> School of Earth&Space Science, Peking University
>
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