[sldev] Client detection and official viewer signatures.

Tigro Spottystripes tigrospottystripes at gmail.com
Sat Oct 17 15:10:14 PDT 2009


What would prevent someone from using the exact source code of the
official client with minor tweaks (that you may or may not consider
unwelcome) leaving the part of the code that makes the client signature
intact ? (or even simply adding the signature code to a striped down bot
client)



Brandon Husbands escreveu:
> Can we please get a method or something that we can detect using lsl,
> libopenmv or something to detect a official viewer securely.
> I know clients can spoof so it would have to be something that is like
> pgp key/response etc.  But there are viewers out there that exploit
> thinks like bounding boxes etc. that wreck havock with gaming systems.
> and rpg stuff.  It should not be too hard.. I mean wouldent LLabs want
> to say hey this is the official viewer or hey this is a custom one. If
> not for thinks liek i speak of but for even compatibility / featuresets.
> ------------------------------------------------------------------------
>
> _______________________________________________
> Policies and (un)subscribe information available here:
> http://wiki.secondlife.com/wiki/SLDev
> Please read the policies before posting to keep unmoderated posting privileges


More information about the SLDev mailing list